The LEGEND_TEXT_FRAME_CLAUSE is an optional clause that creates a text frame on the Legend window. It sets the contents of the frame, position in the legend, the text style, and units to display. You can have more than one Legend Text Frame clause.
Syntax
Create Designer Legend
[ From Window map_window_id ]
[ WINDOW_CLAUSES ]
[ DEFAULT_FRAME_CLAUSES ]
[ LEGEND_TEXT_FRAME_CLAUSE ]
[ FRAME_FROM_LAYER_CLAUSE ]
Where LEGEND_TEXT_FRAME_CLAUSE is:
Create Designer Legend
[ From Window map_window_id ]
[ Legend Text Frame [ Text { frame_text [ Font... ] }
[ Position ( x, y ) [ Units paper_units ] ] ] ]
map_window_id is an integer window identifier which you can obtain by calling the FrontWindow() function and WindowID() function. If this identifier is for a map within a Layout window, then the legends are created in the window.
frame_text is text for a legend title, subtitle, or descriptive text (such as copyright information for example).
x, y specifies the position of a text frame: x from the left of the Legend window, and the y from the top of the Legend window. The origin (0,0) is in the top-left of the Legend window).
paper_units is a string representing a paper unit name: cm (centimeters), mm (millimeters), in (inches), pt (points), and pica. For a list of paper unit names, see Set Paper Units statement.
Description
The Text clause is the text within a text frame. This can be anything, such as a legend title, subtitle, or descriptive text (such as a map description or copyright citation). If Text does not specify the Font clause, then the default font is used.
The Position clause at the frame level specifies the position of a frame if Custom is specified at the window level of the MapBasic statement.